Space Marine 2 has bitten back once again with a brand new update, offering new DLC packs, new chances to tear through foes and some pretty fan-forward changes that have been decided on by players.
For fans, the patches could simply keep on coming with no complaints. After all, even though the title launched only last year, it is widely considered to be one of the greatest games we’ve ever had, and that’s even before the many huge patches that we’ve been lucky enough to receive over its lifetime.
gifted players with heaps to do, including a new map and some fancy new armour, and now even more changes are slated to arrive soon in Space Marine 2 update 7.0, better known as the Trygon update. An entirely new Chapter is expected to make its debut in this new update for the game, and with even more choice as to what players can adorn their all-important armour with and with a new map for players to work through Extractions on, there’s more choice than ever for budding Space Marines to rip and tear with.
So, what exactly is the Space Marine 2 Trygon update 7.0 release time? Here’s what you need to know about the update’s launch and what you can expect from its arrival.
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Space Marine 2 update 7.0 release timeThe Space Marine 2 update 7.0 release time is 2am PDT / 5am EDT / 10am BST on Tuesday, April 15. This has been confirmed by Saber Interactive in a , revealing the time of launch for the update.
Space Marine 2 update 7.0 early patch notesThankfully, Saber Interactive is incredibly open with the content that we can expect to see in any given patch, and Space Marine 2 update 7.0 is no different with a heap of new features for players to get stuck into. Here’s what the game’s team has revealed to be coming to the game in a :
New DLC contentSpace Wolves Chapter Pack
Imperial Fists Champion Pack
The new Exfiltration map is coming with Patch 7.0! As the name of the update hints, you will meet with a terrible new boss: the Trygon.
The Trygon is a giant Tyranid creature that can burrow itself in the ground and carve underground tunnels that can be used by smaller Tyranids to bypass the defense lines and coordinate surprise attacks.
“Exfiltration” takes place on Avarax. Your mission is to exfiltrate a Tech-Priest occupying an Adeptus Mechanicus facility on the planet. However, you’ll have to cross a Trygon territory to reach the facility. You’ll have to deal with the relentless assaults of the creature to complete your mission.
Speaking of PvE, as discussed before in the PTS section, more features will be tweaked. Prestige Ranks will become unlockable, and weapon class restrictions will be adjusted, allowing classes to access more weapons. Additionally, PvE matchmaking will be improved, reducing the chances of joining a team with the same class.
Regarding PvPPatch 7.0 will bring Private Lobbies to PvP! Also, we made matchmaking improvements for better team balancing.
Private Lobbies will give you the opportunity to customise your PvP experience, with many adjustable options! You’ll be able to:
tag with up to 11 other players (6v6 lobbies)
toggle friendly fire
change the class limit restriction
change the score/time limit
modify the damage multipliers of the weapons
… and more!
Weapons Perks Rework
New Colors available in the Armouring Hall: Volupus Pink and Thousand Sons Blue
Cloth coloring for Bulwark and hoods (every class).
Option to color hands separately from arms
Also, the Inferno Pistol will now be available to Assault, Vanguard, Sniper and Heavy Class players, both in PvP and PvE!
From March 24 to 30th, XP rewards for both Operations and Eternal war are increased by 25%.
So head back to the battlefield, it’s time to put in the work.
Ideas on Focus TogetherWe see your ideas and are doing our best to give them a status and leave comments when we can. However, they remain extremely numerous so please be patient, and remember that we will mainly tackle ideas that have been upvoted with the most G2G points.
Results of the Absolute Difficulty pollsFirst of all, we want to kindly thank you for your input! We’re working hard to improve the game and make it to the players’ liking. The Absolute Difficulty, as expressed in the previous Community Update, was tough to balance, so we’re grateful for your inputs.
First of all, we want to kindly thank you for your input! We’re working hard to improve the game and make it to the players’ liking. The Absolute Difficulty, as expressed in the previous Community Update, was tough to balance, so we’re grateful for your inputs.
Let’s see the results!
You’ve voted for more enemies on Absolute Difficulty. With a total of 74.64% votes for and 25.36% against.
You’ve voted against augmenting the Ammo refills limitations. With a total of 24.75% votes for and 75.25% against.
You’ve voted for more enemy aggressiveness. With a total of 70.47% votes for and 29.53% against.
You’ve voted against increasing enemy health and damage. With a total of 15.84% votes for and 84.15% against.
And that's everything included in the Space Marine 2 update 7.0 early patch notes! It’s a nice sum of changes, and it’s especially nice to see that the game’s team is paying direct attention to what players actually want out of Space Marine 2 update 7.0. It’s rare that major gaming companies reach out to players like this, so it’s great to see engagement from either side of the fence.
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